Dinosaur D
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Key Features:
Professional Meeting Mode
• Windows 11 Pro with Office 365 integration
• 4K Ultra HD video conferencing (built-in cam/mic)
• Wireless screen sharing for 8 devices
Interactive Play Mode
• Android 12 with 100+ educational games
• 10-point multi-touch (glove/stylus compatible)
• Parental controls with usage tracking
Technical Specifications:
✔️ Sizes: 32"(S) 43"(M) 49"(L) 55"(XL)
✔️ Dual OS: Instant switching between systems
✔️ Connectivity: WiFi 6 + Bluetooth 5.2 + 4xUSB
✔️ Durability: 4mm tempered glass (IP54 rated)










Key Features:
Professional Meeting Mode
• Windows 11 Pro with Office 365 integration
• 4K Ultra HD video conferencing (built-in cam/mic)
• Wireless screen sharing for 8 devices
Interactive Play Mode
• Android 12 with 100+ educational games
• 10-point multi-touch (glove/stylus compatible)
• Parental controls with usage tracking
Technical Specifications:
✔️ Sizes: 32"(S) 43"(M) 49"(L) 55"(XL)
✔️ Dual OS: Instant switching between systems
✔️ Connectivity: WiFi 6 + Bluetooth 5.2 + 4xUSB
✔️ Durability: 4mm tempered glass (IP54 rated)










| screen panel specification | screen size | 32 inch LCD screen panel | ||||
| display area | 698.4mm(H)*391.8(V)mm | |||||
| Tempered glass thickness | 4mm | |||||
| resolution | 1920*1080 | |||||
| view angles | 178° horizon, 178 °vertical | |||||
| Display color | 16.7M | |||||
| Contrast | 1200:1 | |||||
| Brightness | 350nits | |||||
| Response time | 8ms | |||||
| lifespan | 30000(hrs) | |||||
| Display Scale | 16 : 9 | |||||
| product dimension | 1000mm*800mm*500mm | |||||
| capacitive touch | Touch mode | Capacitive touch (USB driverless) | ||||
| Glass surface hardness | Greater than or equal to 6H | |||||
| writing mode | Fingers, touch pens | |||||
| Theoretical clicks | More than 600 million single touches | |||||
| Touch points are supported | 10 point touch | |||||
| Power | Input Voltage | AC 100V~240V,50/60HZ | ||||
| Backlight power consumption | 24W | |||||
| Storage temparature | (-20℃ -- 60 ℃) | |||||
| Operation temparature | (0℃-- 50 ℃) | |||||
| Operation humidity | (10 -- 90﹪ ) | |||||
| screen panel specification | screen size | 32 inch LCD screen panel | ||||
| display area | 698.4mm(H)*391.8(V)mm | |||||
| Tempered glass thickness | 4mm | |||||
| resolution | 1920*1080 | |||||
| view angles | 178° horizon, 178 °vertical | |||||
| Display color | 16.7M | |||||
| Contrast | 1200:1 | |||||
| Brightness | 350nits | |||||
| Response time | 8ms | |||||
| lifespan | 30000(hrs) | |||||
| Display Scale | 16 : 9 | |||||
| product dimension | 1000mm*800mm*500mm | |||||
| capacitive touch | Touch mode | Capacitive touch (USB driverless) | ||||
| Glass surface hardness | Greater than or equal to 6H | |||||
| writing mode | Fingers, touch pens | |||||
| Theoretical clicks | More than 600 million single touches | |||||
| Touch points are supported | 10 point touch | |||||
| Power | Input Voltage | AC 100V~240V,50/60HZ | ||||
| Backlight power consumption | 24W | |||||
| Storage temparature | (-20℃ -- 60 ℃) | |||||
| Operation temparature | (0℃-- 50 ℃) | |||||
| Operation humidity | (10 -- 90﹪ ) | |||||
Kindergarten Classrooms• Circle time interactive storytelling with animated characters • Number/letter tracing with haptic feedback • Group activities (max 10 children simultaneously)
Preschool Learning Centers• Digital art studio with finger painting apps • Weather/science exploration stations • Emotion recognition games with facial tracking
☕ Family Cafés• Parent workstations + kid play zones (split-screen) • "Order Status" animations to reduce wait anxiety • Nutrition education through food sorting games
️ Retail Play Areas• Branded character coloring activities • Interactive product scavenger hunts • Safe waiting area for shopping parents
Pediatric Therapy Clinics• Occupational therapy motor skill games • Speech therapy sound visualization tools • Social skills group activity facilitator
✈️ Family Airport Lounges• Flight tracking "plane spotting" games • Multicultural language learning apps • Luggage packing logic puzzles
Office Daycare Centers• Video call stations for parent check-ins • Corporate-branded ABC learning content • Employee kids' activity reports via app
Resort Kids' Clubs• Interactive local culture exploration • Pool safety education modules • Digital souvenir creation station
Kindergarten Classrooms• Circle time interactive storytelling with animated characters • Number/letter tracing with haptic feedback • Group activities (max 10 children simultaneously)
Preschool Learning Centers• Digital art studio with finger painting apps • Weather/science exploration stations • Emotion recognition games with facial tracking
☕ Family Cafés• Parent workstations + kid play zones (split-screen) • "Order Status" animations to reduce wait anxiety • Nutrition education through food sorting games
️ Retail Play Areas• Branded character coloring activities • Interactive product scavenger hunts • Safe waiting area for shopping parents
Pediatric Therapy Clinics• Occupational therapy motor skill games • Speech therapy sound visualization tools • Social skills group activity facilitator
✈️ Family Airport Lounges• Flight tracking "plane spotting" games • Multicultural language learning apps • Luggage packing logic puzzles
Office Daycare Centers• Video call stations for parent check-ins • Corporate-branded ABC learning content • Employee kids' activity reports via app
Resort Kids' Clubs• Interactive local culture exploration • Pool safety education modules • Digital souvenir creation station
1. What is the main purpose of this All-in-One Smart Table for kindergarten?
This versatile table is specifically designed as a dual-purpose hub for kindergarten and early learning environments. It functions as a digital meeting and collaboration board for teacher-led group lessons and circle time, and instantly transforms into an interactive multi-game station for child-led play and discovery.
2. What do the "10-Point Multi-Touch" capabilities mean for my classroom?
The 10-point multi-touch screen allows up to five children (using both hands) or two adults and several children to interact with the screen simultaneously. This is essential for collaborative games, group activities, and ensuring every child can participate without waiting for a turn, fostering teamwork and social skills.
3. Which size (32, 43, 49, or 55 inches) is best for a kindergarten?
For a kindergarten setting, we typically recommend the 43-inch or 49-inch models. These sizes offer an ideal balance: large enough for a small group of 4-6 children to gather around comfortably, yet not so large that it dominates the classroom space. The 55-inch is excellent for larger common areas.
4. What kind of educational games are included, and are they age-appropriate?
The table comes pre-loaded with a suite of multi-game applications specifically curated for ages 3-6. These games focus on foundational skills like letter/number recognition, basic math, shapes, colors, puzzles, and early logic. Content is designed to be engaging and pedagogically sound for kindergarten development.
5. Is the screen durable and safe for daily use by young children?
Absolutely. The table is built for a kindergarten environment. It features a hardened, scratch-resistant glass screen that is easy to clean. The overall construction is robust with rounded corners for safety, and the unit is stable to prevent tipping during active, collaborative use.
6. Can teachers use it for presentations and digital whiteboarding?
Yes, this is a key feature of the "Digital Meeting" function. Teachers can use it as a large interactive display to show videos, lead digital story times, use whiteboard apps for lessons, or even mirror content from a tablet or laptop for engaging whole-group instruction.
7. What operating system does it use, and can we add our own apps?
The table typically runs on a user-friendly, secure version of Android. This allows access to a vast library of educational apps via a dedicated, kindergarten-safe app store. Administrators or teachers can usually add and manage approved applications to tailor the content to their curriculum.
8. How is the table powered and installed?
It is a true all-in-one unit with an integrated stand, requiring minimal setup. Simply place it in the desired location, plug it into a standard power outlet, and turn it on. No complex mounting or assembly is needed, making it easy to reposition within the classroom.
9. What kind of warranty and support is provided for educational institutions?
We offer a comprehensive educational warranty, often covering parts and labor for 1-3 years, with an emphasis on durable components. Dedicated support for schools and kindergartens includes assistance with setup, basic troubleshooting, and guidance on integrating the tool into your daily routine.
10. How does it support differentiated learning in a kindergarten setting?
The variety of games and apps allows children to learn at their own pace. Teachers can direct small groups to specific activities that match their skill level. The collaborative nature of the multi-touch screen also promotes peer-to-peer learning, as children can work together to solve problems within the games.
1. What is the main purpose of this All-in-One Smart Table for kindergarten?
This versatile table is specifically designed as a dual-purpose hub for kindergarten and early learning environments. It functions as a digital meeting and collaboration board for teacher-led group lessons and circle time, and instantly transforms into an interactive multi-game station for child-led play and discovery.
2. What do the "10-Point Multi-Touch" capabilities mean for my classroom?
The 10-point multi-touch screen allows up to five children (using both hands) or two adults and several children to interact with the screen simultaneously. This is essential for collaborative games, group activities, and ensuring every child can participate without waiting for a turn, fostering teamwork and social skills.
3. Which size (32, 43, 49, or 55 inches) is best for a kindergarten?
For a kindergarten setting, we typically recommend the 43-inch or 49-inch models. These sizes offer an ideal balance: large enough for a small group of 4-6 children to gather around comfortably, yet not so large that it dominates the classroom space. The 55-inch is excellent for larger common areas.
4. What kind of educational games are included, and are they age-appropriate?
The table comes pre-loaded with a suite of multi-game applications specifically curated for ages 3-6. These games focus on foundational skills like letter/number recognition, basic math, shapes, colors, puzzles, and early logic. Content is designed to be engaging and pedagogically sound for kindergarten development.
5. Is the screen durable and safe for daily use by young children?
Absolutely. The table is built for a kindergarten environment. It features a hardened, scratch-resistant glass screen that is easy to clean. The overall construction is robust with rounded corners for safety, and the unit is stable to prevent tipping during active, collaborative use.
6. Can teachers use it for presentations and digital whiteboarding?
Yes, this is a key feature of the "Digital Meeting" function. Teachers can use it as a large interactive display to show videos, lead digital story times, use whiteboard apps for lessons, or even mirror content from a tablet or laptop for engaging whole-group instruction.
7. What operating system does it use, and can we add our own apps?
The table typically runs on a user-friendly, secure version of Android. This allows access to a vast library of educational apps via a dedicated, kindergarten-safe app store. Administrators or teachers can usually add and manage approved applications to tailor the content to their curriculum.
8. How is the table powered and installed?
It is a true all-in-one unit with an integrated stand, requiring minimal setup. Simply place it in the desired location, plug it into a standard power outlet, and turn it on. No complex mounting or assembly is needed, making it easy to reposition within the classroom.
9. What kind of warranty and support is provided for educational institutions?
We offer a comprehensive educational warranty, often covering parts and labor for 1-3 years, with an emphasis on durable components. Dedicated support for schools and kindergartens includes assistance with setup, basic troubleshooting, and guidance on integrating the tool into your daily routine.
10. How does it support differentiated learning in a kindergarten setting?
The variety of games and apps allows children to learn at their own pace. Teachers can direct small groups to specific activities that match their skill level. The collaborative nature of the multi-touch screen also promotes peer-to-peer learning, as children can work together to solve problems within the games.









